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BASCOM-AVR : Some issues with the graphic converter and EADOGM 128x64 : NEWTOPIC

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Hi there, When using the graphic converter tool to prepare some graphics for the EADOGM128x64 graphic lcd, I had some minor issues. When you load the attached "_Triangle_24x8.BMP" file with the graphic converter tool, at first everything looks fine. But as soon as you save it, you will find some extra pixels set (!) which are visible already on the preview-screen of the graphic converter tool and of course later also on the LCD. This happened with all my 24x8 pixel graphics! I looked at the generated bgf.file with a hex-editor and corrected the additionally set pixels manually. By the way: Perhaps it should be noted in the BASCOM help-file, that for EADOGM128x64 LCDs the option "[b:c4ada69410]SED-series[/b:c4ada69410]" has to be checked. Otherwise the created bgf-files won't show. Some other things I found out with the EADOGM128x64 graphic LCDs and the used lib"glcdeadogm128x6.lbx": - the GLCDCMD and GLCDDATA commands [u:c4ada69410]do [/u:c4ada69410]work. By using these commands it is e.g. possibly to set the EADOGM to a sleep-modes to save power in battery operated applications. And of course to write your own graphics routines in BASCOM The datasheet for the used chip ST7565R can be found at the homepage of Electronic Assembly at [url]http://www.lcd-module.de/eng/pdf/zubehoer/st7565r.pdf[/url] - using SPC() or FUSING with LCDAT does [u:c4ada69410]not [/u:c4ada69410]work - the origin of the x,y coordinates with the SHOWPIC command is on the [u:c4ada69410]upper left[/u:c4ada69410] corner. This could perhaps be remarked in the BASCOM help-file because "normally" the origin of an x-y coordinate-system is the l[u:c4ada69410]ower left[/u:c4ada69410] corner. Kind regards Roger [b:c4ada69410][color=red:c4ada69410](BASCOM-AVR version : 2.0.7.6 )[/b:c4ada69410][/color:c4ada69410]

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